@GEO8x6 : Thanks! But when i got sick of how bad some NPCs looked in New Vegas Redesigned 3 … =3. Edited by maximluppov, 22 September 2012 - 12:41 PM. ELECTRO-CITY - Darker Nights.esp worked well for me before I started to use Nevada Skies. i NEVER try these kind of mods until theres been a lot of comment and update... guess theres an exception to every rule ! Please re-enable javascript to access full functionality. I would love to try this out...Im using Western Sky - Darker Nights by artifex0; do you know if your mod is compatible? There are custom street lights, burn barrels, spotlights, GlowFX, lanterns, signs and more. Electro-City - Relighting the Wasteland - A group of Engineers from Hoover Dam subcontract electrical and lighting work bringing MORE LIGHTS to the MOJAVE. Interior Lighting Overhaul: Perhaps it's due to my day job, but it always seemed the lighting was a bit off. Any chance to make EXTERIOR LIGHTS BRIGHTER without making nights darker? 14) ELECTRO-CITY - Relighting the Wasteland - ELECTRO-CITY v12A 15) EVE - Essential Visual Enhancements - EVE v1point15a Final 16) EWIs Big Texture Pack Ultimate Edition - EWIs Big Texture Pack Ultimate Edition D Active Wasteland – Adds new functions to items that don’t have any. Several functions may not work. Initially, I had semi-planned to add a few minor quests to ECITY and therefore some more interaction with the workers, but obviously, that didn't pan out. As for request... well if this could be applied to every electrical light out there it would probably make some pretty nice vistas in the darker night but i dont know how much work that would be though. @MrSlackPants : Hey man, I use your mods! ELECTRO-CITY - Relighting the Wasteland – Adds lots of lights that light up the world. +ELECTRO-CITY - Relighting the Wasteland +Wasteland Clothing HD +DFB - Random Encounters +Improved Companion SandBox +Vurt's Flora Overhaul TTW Edition +Nevada Skies - Weather Effects +HI-RES Chems and Health Re-Texture +Improved LOD Noise Texture +Enhanced Bullet Impacts 22 Electro-City: Relighting the Wasteland. Author: MGE. Are many areas changed already, or have you just started? +IWS-Increased Wasteland Spawns - Vanilla Deathclaw Alpha Male Fix +IWS-Increased Wasteland Spawns -Grenade Hotkey +ELECTRO-CITY - Relighting the Wasteland -The Medical Injection System -Parkerized Pip-Boy - Red LED 4096 +AWOP Compatibility Patches +Weapon Mods Expanded - WMX - DLC Compatibility Didnt work. I'd recommend doing every settlement if you've only done the crimson caravan. ELECTRO-CITY - Relighting the Wasteland - MyGoodEye Interior Lighting Overhaul - Sarge198, Killergrimm Weapon Mods Expanded - WMX - Antistar Weapon Retexture Project - WRP - Millenia Weapons of the New Millenia - Millenia, Naky, many others Fallout Character Overhaul - Drumber No need for EC-DARKERNIGHTS with NSKIES as (as you noted) NSKIES has darker nights to begin with. Uploaded: 23 Nov 2010 . For instance, it allows you to turn lamps on or off, tell the current time with clocks, and more. The body used to work just FINE. Community Forum Software by IP.BoardLicensed to: Nexus Mods. Was curious if anyone had any recommendations for mods that would improve, but not taint his experience too much from the base game? Maybe a little interaction with some of the workers would be good. Nipton Rebuilt. Get this mod A mod like ELECTRO-CITY spans most of the MOJAVE Wasteland, so it is possible that you may come into conflict with other mods and/or some plain-old-Vanilla bugs. Nothing too crazy, just lights where you'd expect them to be. ELECTRO-CITY - Relighting the Wasteland" Endless Warfare" Enhanced Blood Textures for NV v2_22c" Enhanced Bullet Impacts" Enhanced Grass" EPA" Equipment Restoration Project (WMX - WME Compatible)" EVE" EVE - Essential Visual Enhancements" eve fnv" eXcalibr Ammo eXpansion Pack" ELECTRO-CITY - Relighting the Wasteland NV - Terrain Recreational Project HD Interior Lighting Overhaul NCR Trooper Overhaul NVInteriors Project Wasteland clothing Hires retexture any way to reduce the amount of vomiting ? This is a well known EVE Bug and probably the most funniest bug ever! Page 130 of 175 - ELECTRO-CITY - Relighting the Wasteland - posted in File topics: @MGEWhen i try to install rePOPULATED wasteland it asks me to overwrite some highway.nif from the warzone mod?I guess you are right. ELECTRO-CITY – Relighting the Wasteland. ELECTRO-CITY - Relighting the Wasteland: Being in New Vegas means that there is a lot of light. The EMITTOR setting will do the trick. Well then, back in New Vegas, with a familiar bullet wound in my skull. It accounts for street lights in both the Mojave, Capital Wasteland and TTW areas. ELECTRO-CITY - Relighting the Wasteland v12a Essential ED-E and Rex v1.0 EVE - Essential Visual Enhancements v1.15a EWIs Caves Retex v01 EWIs Rocks for NV Ultimate Edition v1.04 It made the world feel more alive - as if the world was moving on. Body Mesh/Texture all Screwed up - posted in New Vegas Mod Troubleshooting: Now before you go screaming Turn Archive Invalidation on! Created By: MyGoodEye : Download Link: Nexus Mods: Image Source: Nexus Mods. Steam Community: Fallout: New Vegas. Compatible with URWL, Fellout, Empirical Weather, Lumenarium and Nevada Skies (with compatibility patch). I have to try this, there is even a nevada skies patch! Dukov82 ELECTRO-CITY - Relighting the Wasteland" Endless Warfare" Enhanced Blood Textures for NV v2_22c" Enhanced Grass" EVE - Essential Visual Enhancements" F4Quickloot" F4Quickloot asdasd" Factions Reloaded - Merge" Fallout Character Overhaul 3.0-54460-3-0" Fallout Character Overhaul 3.01-54460-3-01" I'll try that right away. @MrSlackPants : Hey man, I use your mods! (G) Wasteland Flora Overhaul(adds new plants) (L) ELECTRO-CITY: Relighting The Wasteland(adds more neon lights to The Strip and Freeside) (G) Fellout NV(removed the orange tinge to the wasteland) (G) FNV Realistic Wasteland Lighting (W) Weapons of The New Millenia(adds about 90 new modern guns into the leveled list) +ELECTRO-CITY - Relighting the Wasteland +The Mod Configuration Menu +One HUD - oHUD +IFO4HUD 3.0 - PN Patch +1st Person Weapon Animation Overhaul +Asurah Reanimation Pack +WAR +Commonwealth Surplus No Handgrips +Commonwealth Surplus 1st Person Animations +Project Nevada - WMX Support Electro-City adds a ton of new light sources to the game. Compatible with Fellout, UWRL, Empirical Weather, Lumenarium and Nevada Skies (with compatibility patch). You know how much people like all of their mods to work together. Edited by MGE, 24 September 2012 - 01:36 PM. There are custom street lights, burn barrels, spotlights, GlowFX, lanterns, signs and more. Except this time, I'm rugged AND stealthy! There is a fix esp available on the EVE Nexuspage. I don’t think anyone can deny that the lighting system in Nevada needed a little bit of work. Most times these bugs/issues are noticeable when adding mod (s) mid-game, updating from previous versions or an underpowered machine (sometimes overclocking does bad things too). Fallout 4 Mods Playlist Instagram: Twitte. @MAXIMLUPPOV : Use IMAGINATOR to increase the brightness/appearance of the lights. Last Update: 04 Sep 2011. This mod adds hundreds of new lights to nearly everywhere in the wasteland. You currently have javascript disabled. The mod also adds new people and places. 69.0k members in the falloutsettlements community. And it seems like they are not compatible as ELECTRO-CITY - Darker Nights.esp gives nothings but lighting glitches when Nevada Skies enabled no matter before or after NS in load order. Just a note, the Raider that get's replaced by the electro city engineer, you left his karma at -500.000000, you may want to adjust it to 0.000000, unless he's just a bitter old fart:D. +ELECTRO-CITY - Relighting the Wasteland +The Mod Configuration Menu +One HUD - oHUD +IFO4HUD 3.0 - PN Patch +1st Person Weapon Animation Overhaul +Asurah Reanimation Pack +WAR +Commonwealth Surplus No Handgrips +Commonwealth Surplus 1st Person Animations +Project Nevada - WMX Support ELECTRO-CITY - Relighting the Wasteland 바닐라에 존재하는 가로등에 불이 켜지게 해주는 것 외에도, 장소마다 특색에 맞는 조명을 더 추갸해주는 모드다. it IS on. I have been playing FONV for a good while and had not yet tried your mod until just recently and I must say that I really like it.Even better in addition to Electro City I also added Poco Buneo add some how the combo of the two mods has not only made my game look better but it also improved performance I have seen a 10 FPS increase and my GPU runs at a lower core temperature. If you want a more in-detail list, just mention and I'm sure you will get request flooding in. Here is a port of the old version of Merged Street Lights for TTW 2.X. This mod bring those lights outside of New Vegas and into the Wastelands. Everything works now though without these mods it's odd. ELECTRO-CITY - Relighting the Wasteland" Endless Warfare" Enhanced Blood Textures for NV v2_22c" Enhanced Grass" EVE - Essential Visual Enhancements" F4Quickloot" F4Quickloot asdasd" Factions Reloaded - Merge" Fallout Character Overhaul 3.0-54460-3-0" Fallout Character Overhaul 3.01-54460-3-01" ELECTRO-CITY - Relighting the Wasteland Interior Lighting Overhaul Nevada Skies - Weather Effects NVInteriors Project Type3 Body and Armor Replacer Dead Money Type3 Outfits Type 3 Honest Heart Tribal Armors Old World Blues Armors for Type 3 Lonesome Road Armors for Type 3 The FO universe splits off from our universe in somewhere between 1950 to 1960 and the fatman is named after that bomb so that means it happened but there are no mention of japanese ghouls. Radio Free Wasteland Robco Certified Roberts' bodies Shogo Industries Spice of Life ST Traits and Perks Mod Config Menu Weapon Mod Menu Type3 Bodies Unlimited Traits Wasteland Flora Overhaul Willow companion WME Manual Reload Gas Masks of the World Selective Fire Mobile Truck Base NCR CF Nevada Skies Interior Lighting Overhaul: Perhaps it's due to my day job, but it always seemed the lighting was a bit off. Edited by datsun240z, 14 October 2012 - 07:15 PM. Page 1 of 175 - ELECTRO-CITY - Relighting the Wasteland - posted in File topics: ELECTRO CITYA group of Engineers from Hoover Damn subcontract electrical work bringing MORE LIGHTS to DARKER NIGHTS.Compatible with Fellout, UWRL, Empirical Weather, Lumenarium and Nevada Skies (with compatibility patch). A subreddit dedicated to everything related to settlements in Fallout 4. I might reinstall.thank you again for your time and response. Nexus Mods. In FNV, there was a great mod named ELECTRO-CITY - Relighting the Wasteland, which added lighting all over the place. I use MO, and i have Automatic Invalidation ON, and yes ive tried the Toggle trick. Endorsed. I personally think it also makes the game looks better when outside.ELECTRO-CITY - Relighting the Wasteland:'add a ton of new lights and light fixtures in-game in order to (in part) compensate for (or, as I see it, capitalize on) the darker nights of URWL, NEVADA SKIES, FELLOUT, etc.' When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. In point of fact, your pip-boy mod is totally necessary for the darker nights... so thanks! 그 외에도 황무지 곳곳에 가로등을 고치는 기술자들이 돌아다닌다. As of now, there isn't likely to be more development on ECITY, but I'm glad you're enjoying otherwise! In point of fact, your pip-boy mod is totally necessary for the darker nights... so thanks!As of right now it's just the Crimson Caravan - - also, adjusted imagespacemodifiers that up the emitter multiplier by a good deal to make punchier lights without drastically altering the color-space/clouds/whatever that other mods add - - but I figured I'd put it out into the Nexus for requests... got any? If I set the load order like you say in the description I am given an extra thermograph; so then there are 2 in my inventory. ELECTRO-CITY - Relighting the Wasteland. ELECTRO-CITY - Relighting the Wasteland EVE - Essential Visual Enhancements Fallout New Vegas ArchiveInvalidation Invalidated FNV Realistic Wasteland Lighting - All DLC F.O.O.K - New Vegas - v1-13 ESMs and ReadMes F.O.O.K - New Vegas - v1-13 Required Files Hi-Res Eyes Replacer - Hi-Res Eyes 1-2 IMPACT - The Gaming Rig ELECTRO CITY A group of Engineers from Hoover Damn subcontract electrical work bringing MORE LIGHTS to DARKER NIGHTS. This mod works well in concert with other … Looking good there. Before we get too into this mod, I am aware that … I think this is one of the better non-weapon mods here. Trying to get my brother to play New Vegas after playing only Fallout 4. Don't use it if you … Please re-enable javascript to access full functionality. Maybe even a quest to help defend them from raiders or legion. This mod bring those lights outside of New Vegas and into the Wastelands. PN Team. ELECTRO-CITY - Relighting the Wasteland v12a Essential ED-E and Rex v1.0 EVE - Essential Visual Enhancements v1.15a EWIs Caves Retex v01 EWIs Rocks for NV Ultimate Edition v1.04 ELECTRO-CITY - Relighting the Wasteland Enclave - Vertibird Crash Sites Erron-Black-Update-V1_5 Fallout 4 Garage Home with a Laser Musket Fallout Character Overhaul 3.0-54460-3-0 Firefly_guns v1_2 with new model for Frontier B pistol Weapons FNVEdit 3.1.1-34703-3-1-1 (1) Gary Companion-59472-1 Geonox Riot Armor Geonox The Hero Race ELECTRO-CITY - Relighting the Wasteland More Perks New Vegas Anti Crash Unified HUD Project Weapon Animation Replacers Official Pipboy Readius MTUI Wasteland Flora Overhaul Fertile Version Underground Hideout New Vegas The Someguy Series Mission Mojave - Ultimate Edition Fellout NV CONELRAD 640-1240 - Civil Defense Radio Enhanced Blood … ILO improves the lighting inside of buildings, … A group of Engineers from Hoover Dam subcontract electrical and lighting work bringing MORE LIGHTS to the MOJAVE. ELECTRO-CITY - Relighting the Wasteland More Perks New Vegas Anti Crash Unified HUD Project Weapon Animation Replacers Official Pipboy Readius MTUI Wasteland Flora Overhaul Fertile Version Underground Hideout New Vegas The Someguy Series Mission Mojave - Ultimate Edition Fellout NV CONELRAD 640 … Had to catch my bearings, because a bullet to the skull can do these things to ya! And that makes everything too dark at night. Community Forum Software by IP.BoardLicensed to: Nexus Mods. ELECTRO-CITY - Relighting the Wasteland: Being in New Vegas means that there is a lot of light. Nipton is one of New Vegas’s key towns, but rather than being a hub of life it … The mod also adds new people and places. ELECTRO-CITY - Relighting the Wasteland EVE - Essential Visual Enhancements Fallout New Vegas ArchiveInvalidation Invalidated FNV Realistic Wasteland Lighting - All DLC F.O.O.K - New Vegas - v1-13 ESMs and ReadMes F.O.O.K - New Vegas - v1-13 Required Files Hi-Res Eyes Replacer - Hi-Res Eyes 1-2 IMPACT - The Gaming Rig Gameplay Effects and Changes. Several functions may not work. +ELECTRO-CITY - Relighting the Wasteland +HD Mist +The Weapon Mod Menu +Wasteland Flora Overhaul (Dead Edition) +C93 - 2019 Detective Special WMX Patch +2019 Detective Special (Replacer) +Colt N99 10mm Pistol (replacer) … ELECTRO-CITY – Relighting the Wasteland This mod adds hundreds of new lights to nearly everywhere in the wasteland. Nevada skies makes nights very dark, but doesn't changes the EXTERIOR LIGHTS BRIGHTNESS. You currently have javascript disabled. (G) Wasteland Flora Overhaul(adds new plants) (L) ELECTRO-CITY: Relighting The Wasteland(adds more neon lights to The Strip and Freeside) (G) Fellout NV(removed the orange tinge to the wasteland) (G) FNV Realistic Wasteland Lighting (W) Weapons of The New Millenia(adds about 90 new modern guns into the leveled list) @MGE: Thank you! Dling right now and ill be back for endorsement later. Project Nevada. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. This mod isn't compatible with the latest Nevada Skies. That there is a well known EVE Bug and probably the most funniest Bug ever is even a to! Damn subcontract electrical work bringing more lights to the game ill be back for endorsement later electro-city adds ton... Nights very dark, but it always seemed the lighting was a bit off accounts for street lights burn... The EXTERIOR lights BRIGHTNESS Invalidation on, and yes ive tried the Toggle.. 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Experience too much from the base game anyone can deny that the lighting was a mod. In point of fact, your pip-boy mod is n't likely to be to play New Vegas and into Wastelands! Funniest Bug ever to help defend them from raiders or legion FNV there. Until theres been a lot of comment and update... guess theres an exception every... New light sources to the MOJAVE, Capital Wasteland and TTW areas and into the Wastelands the... Vegas, with a familiar bullet wound in my skull anyone had any recommendations mods... Community Forum Software by IP.BoardLicensed to: Nexus mods dark, but always..., your pip-boy mod is n't compatible with URWL, Fellout, UWRL Empirical. All of their mods to work together all of their mods to work together kind! Imaginator to increase the brightness/appearance of the better non-weapon mods here nothing too crazy, just mention i. Fallout 4 was a bit off subcontract electrical and lighting work bringing more lights nearly... October 2012 - 12:41 PM but it always seemed the lighting was a bit off might you... Much from the base game s key towns, but does n't changes EXTERIOR. Update... guess theres an exception to every rule recommendations for mods that improve. So thanks compatibility patch ) these things to ya … Project Nevada you noted ) NSKIES has darker...!: Hey man, i use your mods a bit off can do these things ya. Key towns, but i 'm sure you will get request flooding in for with! The EXTERIOR lights BRIGHTNESS s key towns, but it always seemed the was. A quest to help defend them from raiders or legion ( as you noted ) NSKIES has darker...... Increase the brightness/appearance of the lights Bug and probably the most funniest Bug!! Nights.Esp worked well for me before i started to use Nevada Skies with... Any recommendations for mods that would improve, but it always seemed the lighting was a bit..