Among the many options are permanent stat bonuses up to 120 HP/MP, and +8 in other stats. Magic classes are far more flexible than physical attackers. Each spell can be cast up to 9 times before having no more effect. Since a character can freely switch between jobs, and there is a fee to have more than one character, picking a race that is "perfect" for a job isn't possible or practical. Defeating monsters yields Experience and GP, the former's accumulation leveling up the player and asking what type of stat they want to boost. Ideally, you want to gain levels as classes with high stat growths, and then, maybe you want to switch over to a class with high stat … Arithmeticians have the lowest stat growth. ~Monster Bank Administration Other Notes: Only available after capturing 5 monsters, and visting … Every 16 levels gained adds +1 to a character's Attack Multiplier. The player can also completely remake the Sphere Grid with Clear Spheres, which blank the current node allowing the player to fill it with a stat of their choosing. This is the only "E+" rating. HPMod and MPMod begin at 250 and 200, respectively and increase irregularly with level. Just because a class doesn't have anything that high, it does not mean the class is weak. An easy way to attain permanently high stats is to stay on a low level until acquiring the GF Cactuar, as it has every stat boost ability. Paladins are the tanking job for Humans. A character gains a bonus to Defense equal to 1/2 of his Vitality. Certain Augments provide certain stat bonuses at level up; for example, the Kick augment provides a bonus to Strength. Everybody's Crystarium tree is unique and every character has six roles, each with its own section in the Crystarium. Stat Growth FAQ Submitted by Synangel (dragoon19911) ... Libra - Insert a copy of Final Fantasy Tactics Advance when starting a new game or loading a game to unlock the Libra ability right away. There are also people around the world who trade phantoma for Enhancers. Attacking an enemy with a specific weapon (or shield) increases the character's skill with that weapon. The maximum Speed a unit can have is 149. Characters are highly customizable using the Sphere Grid system. The Materia can be fused with various items that grant stat boosts and the boosts carry over to different Materia during fusion. HP can be permanently boosted by unlocking augments on the License Board, and MP can be permanently doubled, and finally tripled, of the original value, by learning Quickenings in the original version (in the Zodiac versions Quickenings use a separate gauge rather than MP). Gelnika is notable as a location where every monster can be morphed into a Source. Final Fantasy Tactics Advance is an incredibly deep game, and without a strategy guide, there is a chance that you will not find everything there is to find. This requires completing the CC quest before the point of no return. Attributes are also individually increased based on player actions: Max HP also automatically increases at regular intervals in later versions. Some levels are designated to have a "Strong" HP increase of 20–25 as well to the HP bonus, and are not obtained at random. Unarmed awards 11 points per use, while Fire awards 3 points. They can be manufactured with certain GF abilities, though they require obtaining ingredients through Card Mod, rare enemy drops, or expensive purchases. He has a 1 in 8 chance of gaining a point in Agility as well. A character gains a bonus to Black Magic Power equal to 1/2 of his Intelligence. The "growth" is a number dependent on class that ranges from 1.50 to 3.00 in increments of 0.25 for the four passive stats (Atk, Def, Mgk and Res), from 5 to 9 in whole integers for HP, and from 1 to 8 for MP. The best way to grow stats is to level up in a job with good growth, then de-level through the degenerator trap or enemy abilities as an Arithmetician, then re-level as a good stat growth job. Abilities. During the Escaping the Imperial Capital mission, the player can find an HP Enhancer from the end of the train they board. Practice Auctions when they … While character stats are already highly customizable with the junction system, these changes are not permanent. Samurai’s stat growth is generally bad across the board with the only thing being at all above average being PA. Because the different races have different strengths and weaknesses, some jobs are available only to specific races, … All classes can additionally have Fast and Shell cast on them during battle to increase their stats even more. Stat growth refers to the permanent improvement of the stats of the player characters. Each character gets stat boosts by leveling up. Growth ratings are depicted as icons, and the amount of icons for each stat determines its growth, from one icon to five. Some examples are the Black Belt, Dark Matter, Magic Racket, Pearl Rouge, Ribbon, Genji Armor, Venetia Shield, and N-Kai Armlet. In both "Legacy" and A Realm Reborn players gain a flat amount of stats every level, as well as one stat point every level which they can freely distribute to a single stat. One must buy either Giant's Rings, Power Wrists, Force Armlets, or Hypno Crowns from Esthar's pet shop and refine them with GFAbl Med-RF into their next form: And use the Forbid Med-RF to turn them into status-ups: It takes 150,000,000 gil to get 100 of the status ups, each. Characters have a chance to gain a "strong" level in HP and MP. It is possible to duplicate the Sources with the W-Item duplication bug for quick stat boosts. Robots takes a pretty bad stat penalty, so 99 for all stats and 999 HP and anything over 999 is just calculated as 999, which is the reason robots fall way behind humans and mutants. Experience points are forced into limit points should the level of the job caps at the maximum experience point limit at level 99. He also has a 1 in 8 chance of gaining a point in Intelligence, Stamina, etc. Other stats are generally calculated based on level, job, job level, various base stats (like Strength or Agility), or a combination of the above. For example, Leviathan learns the Spr Bonus ability, which when equipped grants a permanent +1 to Spirit upon the wearer's level up. If Yuna levels up wearing exclusively the Gunner dressphere, she will have the same stats as a level 25 Gun Mage as she would if she leveled up with a different dressphere. As range-bangaa i would make a cannoneer/trickster. Limit points can be cashed in for Merit Points, which can be used to customize the character. © Web Media Network Limited, 1999 - 2021. (high attack, high resistence, high defense, etc.) Final Fantasy Tactics Advance Region Create Setups Version 0.7 Written by AstroBlue (tetsuwan_blue(at)yahoo.com.au) Last Updated: December 6th, 2004 ***** This guide is a small collection of pre-designed map setups for the Region Create system in Final Fantasy Tactics Advance. Leveling a role on a large Crystarium node increases certain stat by certain amount: These stats can also be improved by equipping various weapons and accessories. Due to the Marcus/Eiko stat bug, all of Marcus's StatBonus values transfer over to Eiko, while not affecting her level. Every 4 job levels gained adds +1% to a character's Accuracy. Super Cheats is an unofficial resource with submissions provided by members of the public. You gain stats based on what class you have when you level up, and those stick regardless of switching around classes. Cure gets 2 points with every use. For example, the Black Mage has +31 Magic, but -9 and -2 penalties to Strength and Stamina, respectively. Every spell and weapon needs to get to the same amount of points to level up, and since some give more, they will reach a level up sooner. Some stats will also boost a different stat, but to a lesser degree. However, the stats displayed in game (and used for damage calculations) for Attack, Defense, Magic, and Power are 1/4 of the given value, rounded down. To get Speed one can refine Spd Ups by fighting Cactuars on Cactuar Island, and collecting 100 Cactus Thorns to refine them with GFAbl Med-RF to 1 Hundred Needles and refine that using Forbid Med-RF, into 1 Spd Up. My question is if the HP/MP stat growth in this version is consistent with the re-calculated growth in the PS1 version (relative to original SNES). Final Fantasy Tactics A2: Grimoire of the Rift, Final Fantasy Crystal Chronicles: Ring of Fates, https://finalfantasy.fandom.com/wiki/Stat_growth?oldid=3380902, Section needed (Final Fantasy Tactics Advance). Typically, a good array is considered to, ignoring HP and MP, have two poor stats (G-F), one moderate (E-D), and one good (C+). Battle and Magick Lores on the License Board give +1 to Strength and Magick Power, respectively. The rate at which health is gained per level up increases slowly, but steadily, all the way up to level 70, which caps out at +162 Max HP. 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